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  • Winny / Monday,March 12,2012 02:36:04 AM

    Starting with the skill system began. This system is expected to give players a great deal of freedom to customize their role. We believe that we meet the expectations in the early - by the abolition of the skill tree, switch to a more open system of degrees of freedom, allowing the player can freely choose the skills, the combination of Rune, passive skills.

    This system is a great success, but can customize the mix of skills the vast amount, but can not be used in actual combat,it is meaningless. Fighting depth is another objective; "Diablo God III" is defined as a modern action game, it needs to be built on top of the eight-character mantra of "easy to learn, difficult to master". This eight means that the player need to choose a combination of a set of collaborative work skills and spells, and use them to achieve the goal of the game: large-scale slash demon. Precisely because of this indicator has been fighting depth skills created at the beginning, we have consciously the skills classification. Many players may immediately think of what I said, the classification is, some players can even accurately describe them.
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